Guys, I’ve failed to find the solution, either on this forum or in internet.
I want to load resources in another thread. On iOS this piece of code was enough:
@ EAGLContext *k_context = [[[EAGLContext alloc]
sharegroup:[[[[CCDirector sharedDirector] openGLView] context] sharegroup]] autorelease];
How do I achieve it on Android? I see there is no access to open GL context in cocos2d-x classes, right?