Thanks for reply. I’m worrying about this because I have lots of sprites on the scene while most of them are located outside the screen.
Anyway, I’ve found following suggestment in neighbor discussion about cocos2d-x 3.0 rendering pipeline:
Viewing frustum Geometry culling
Sprites (and geometries more in general) not visible from the camera’s point of view be automatically removed from the current frame and not rendered
Does it mean that nodes which are located outside the screen are still rendered in cocos2d 2.x?