setup in linux

Hi,

I am setting up cocos2dx environment in Linux(Ubuntu 11.10) for Android. I am referring link
http://blog.plicatibu.com/how-to-debug-cocos2d-x-and-java-code-using-eclipse/ but during setup
i hv found that comment that the support for linux is removed, cocos2d-x 2.x removed
support for Linux so this tutorial won’t work anymore. Can any one please let me in
more details. I m having error in loading module in Android.mk file.

Cocos2dx version cocos2d-2.0-x-2.0.2

Thank you

Linux support is back since that, works fine for me. Can you please provide more info on what error are you getting?

Hi,
Thank you for replay, in linux not do load the coco2dx classes show me error in Android.mk file
*$(call import-module,coco2dx …)*
If possible then have a look on http://blog.plicatibu.com/how-to-debug-cocos2d-x-and-java-code-using-eclipse/ if any other changes need in
coco2dx new version.
then last question, in linux do coco2dx support the auto-complete(Ctrl+Space to view other method available)?

some more info might help you to solve my problem
1.Cocos2dx version cocos2d-2.0-x-2.0.2
2.Linux (Ubuntu 10.12)
3.Moto Dev 4.1

If you need any other info then please let me know.

Thank you.

Did cocos2d-x compile successfully? Did you try to compile cocos2d-x and hello-world from command line?

Hi,
No, i can not compile it,is there any other link available then please give me.

Thank you.

What errors do you get while compiling cocos2d-x? Is your linux installation 32-bit or 64-bit?

Hi,
I get the following error

$(call import-module,CocosDenshion/android) 
$(call import-module,cocos2dx) 
$(call import-module,extensions)

in Android.mk file

Thank you.