I have a very large sprite in my scene and when i import it into cocos creator I manually reduce its size via the tools available in the UI editor. My problem is that in my game there are moments that I need to scale this sprite but when I use setScaleX(), the function works as if the sprite was not scaled in the first place via UI editor tools. for example if my sprite is (100*10) and scaled to (20*10) via the editor tools, When I use setScaleX(0.2) the size would be (50 * 10) but I want it to be (10 * 10).
What is my problem? how can I tell cocos that I changed the scale via editor tools?