setResourcePath on SimpleAudioEngine

Hi all.
I’m finding a way to setResourcePath on SimpleAudioEngine.
In cocos2d, I can use CCFileUtils::setResourcePath(path) to set the ResourcePath on runtime, but not affected on SimpleAudioEngine.
Any idea I can change the default path on SimpleAudioEngine?
Many thanks!

SimpleAudioEngine and cocos2dx are different projects, so CCFileUtils::setResourcePath(path) can not effect SimpleAudioEngine.

Now, you should put audio resources under the folder Resources on android. #721 is create for it.