I’m writing a cross platform game using 2.0.3 currently.
I’m using the setResourceDirectory code to set the folder that contains the correctly sized resources.
For ios devices I’m just setting the folder.
For android I’m also setting the designed resolution.
When I deploy to my android device it works correctly.
When I’m using the xcode ios sumulator (6.0) i get funny results.
Each time I run the project, even though its going through the correct setResourceDirectory call it seems to pick a different folder.
I have modified the .png files in the folders to have a drawn on identifier, I can see that the simulator picks a different image so its not just a sizing issue.
My splash screen has 3 or 4 sprites, it even looks like different sprites are getting their png from different folders.
Background might come from hd, close button from sd and start from ipadhd.
As I mentioned, the android deploy works ok.
It this a problem with my code, cocos2dx or xcode / ios simulator?
I dont have a IOS developer account so cant test this on a actiual device yet.