I’m using setDesignResolutionSize() in my applicationDidFinishLaunching() function. When I load a UI layout built with CocoStudio everything works correctly on my Win32 build. However on WP8 and on Android the UI isn’t being scaled up. In fact I noticed that whatever values I pass to setDesignResolutionSize(), they seem to have no effect at all except on Win32.
I’m loading the UI layout as follows:
Widget *w = GUIReader::getInstance()->widgetFromJsonFile("UI/TestUI_1.ExportJson"); this->addChild(w);
and my setDesignResolutionSize() method call is:
glview->setDesignResolutionSize(320, 480, ResolutionPolicy::SHOW_ALL);
I’m using Cocos2d-x version 3.2. Anyone knows what might be happening?