setContentSize dnot working with Batchnode Sprites?

Howdy,

I have a new layer that is created and has a child CCSpriteBatchNode added to it and several children sprites are added to the CCSpriteBatchNode layer. I would like to limit the area of the screen that is drawn to so that a menu can be displayed but not drawn over the layer.

I’ve tried to setContentSize on the initial layer and the CCSpriteBatchNode, but neither is limiting the area.

Question: is there a way to prevent certain areas of a layer from being drawn to the screen or to resize the layer such that it is smaller then the screen?