I have a problem with reducing my fps count, as I don’t need 60 (I’m creating an interactive book for children). The problem is, when I set
pDirector->setAnimationInterval(1.0f / 30.0f);it works on iOS devices but doesn’t on Android (Nexus 7, myTab10, LG P760 Optimus L9).
pDirector->getAnimationInterval();reports correct interval of 1/30 of a second (0.03333333…).
I even tried modifiying the Cocos2dxRendereer.java - I tried hardcodeing the fps, I tried uncommenting parts about fps controll in “onDrawFrame” in this class, but nothing seems to work :/
I’m using cocos2d-2.1beta3-x-2.1.1
Any kind of help or hint as to how to make it work would be greatly appreciated!