I need to set width to draw lines in my game. On iOS simulator and my Samsung galaxy S phone, when I call glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE) to get width range, the range is beetween 1 and 64, so I can set glLineWidth up to 64. But on Sony xperia z and HTC One, when I call glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE) it return range from 1 to 8, so max glLineWidth I can set is 8. It’s too small. I need to set glLineWidth bigger. How can I do. Could you please help me to make glLineWidth bigger?