My game is crash when i call login @yinjimmy
my Facebook sdk version is : 2.4.1.0
cocos2dx version is 3.16
this is my code for login
{
std::vectorstd::string permissions;
permissions.push_back(sdkbox::FB_PERM_READ_EMAIL);
permissions.push_back(sdkbox::FB_PERM_READ_USER_FRIENDS);
sdkbox::PluginFacebook::login(permissions);
}
08-25 17:02:14.080 6830-6830/com.snkplay.ludo.fun W/com.facebook.appevents.AppEventsLogger: activateApp events are being logged automatically. There’s no need to call activateApp explicitly, this is safe to remove.
08-25 17:02:14.095 6830-6830/com.snkplay.ludo.fun D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=true
08-25 17:02:14.100 6830-6868/com.snkplay.ludo.fun D/EngineDataManager.cpp: setAnimationInterval by engine: 0.0167
08-25 17:02:14.100 6830-6868/com.snkplay.ludo.fun D/EngineDataManager.cpp: JNI setAnimationInterval: 0.016667
08-25 17:02:14.105 6830-6850/com.snkplay.ludo.fun I/System.out: (HTTPLog)-Static: isSBSettingEnabled false
08-25 17:02:14.125 6830-7104/com.snkplay.ludo.fun V/AudioMixerController: Track (name: 4096)'s volume is dirty, update volume to L: 1.000000, R: 1.000000
08-25 17:02:14.520 6830-6830/com.snkplay.ludo.fun I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@22545a65 time:10961572
08-25 17:02:14.530 6830-7104/com.snkplay.ludo.fun V/AudioMixerController: Play over …
08-25 17:02:14.530 6830-7104/com.snkplay.ludo.fun V/AudioMixerController: Doesn’t have enough tracks: 1, 1
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: Chrome build fingerprint:
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: 67.0.3396.87
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: 339608700
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0xffffffff in tid 6868 (GLThread 2363)
08-25 17:02:14.685 6830-6830/com.snkplay.ludo.fun A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x27 in tid 6830 (nkplay.ludo.fun)
std::vector<std::string> v;
v.push_back(sdkbox::FB_PERM_READ_EMAIL);
// v.push_back(sdkbox::FB_PERM_READ_USER_FRIENDS); // need review by facebook
sdkbox::PluginFacebook::login( v );