Sdkbox Facebook Login crash

My game is crash when i call login @yinjimmy
my Facebook sdk version is : 2.4.1.0
cocos2dx version is 3.16

this is my code for login
{
std::vectorstd::string permissions;
permissions.push_back(sdkbox::FB_PERM_READ_EMAIL);
permissions.push_back(sdkbox::FB_PERM_READ_USER_FRIENDS);
sdkbox::PluginFacebook::login(permissions);
}

08-25 17:02:14.080 6830-6830/com.snkplay.ludo.fun W/com.facebook.appevents.AppEventsLogger: activateApp events are being logged automatically. There’s no need to call activateApp explicitly, this is safe to remove.
08-25 17:02:14.095 6830-6830/com.snkplay.ludo.fun D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=true
08-25 17:02:14.100 6830-6868/com.snkplay.ludo.fun D/EngineDataManager.cpp: setAnimationInterval by engine: 0.0167
08-25 17:02:14.100 6830-6868/com.snkplay.ludo.fun D/EngineDataManager.cpp: JNI setAnimationInterval: 0.016667
08-25 17:02:14.105 6830-6850/com.snkplay.ludo.fun I/System.out: (HTTPLog)-Static: isSBSettingEnabled false
08-25 17:02:14.125 6830-7104/com.snkplay.ludo.fun V/AudioMixerController: Track (name: 4096)'s volume is dirty, update volume to L: 1.000000, R: 1.000000
08-25 17:02:14.520 6830-6830/com.snkplay.ludo.fun I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@22545a65 time:10961572
08-25 17:02:14.530 6830-7104/com.snkplay.ludo.fun V/AudioMixerController: Play over …
08-25 17:02:14.530 6830-7104/com.snkplay.ludo.fun V/AudioMixerController: Doesn’t have enough tracks: 1, 1
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: Chrome build fingerprint:
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: 67.0.3396.87
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: 339608700
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
08-25 17:02:14.640 6830-6868/com.snkplay.ludo.fun A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0xffffffff in tid 6868 (GLThread 2363)
08-25 17:02:14.685 6830-6830/com.snkplay.ludo.fun A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x27 in tid 6830 (nkplay.ludo.fun)

I checked with 2.4.1.0 and 3.16, works fine .
plz double check yourself.

plz try:

sdkbox import facebook --staging --forcedownload --forcecopy

Thanks for your patience,

still not working

show me the full logcat.

09-05 09:47:55.245 14657-14950/com.snkplay.ludo.fun I/System.out: (HTTPLog)-Static: isSBSettingEnabled false
09-05 09:47:55.250 14657-14719/com.snkplay.ludo.fun D/PluginFacebook: Login with permissions: ‘email,user_friends’
09-05 09:47:55.280 14657-14719/com.snkplay.ludo.fun I/Timeline: Timeline: Activity_launch_request id:com.snkplay.ludo.fun time:518048
09-05 09:47:55.315 14657-14657/com.snkplay.ludo.fun D/Cocos2dxActivity: onPause()
09-05 09:47:55.320 14657-14657/com.snkplay.ludo.fun D/SensorManager: unregisterListener ::
09-05 09:47:55.325 14657-14657/com.snkplay.ludo.fun E/AdMob: onPause bannerhome
09-05 09:47:55.325 14657-14657/com.snkplay.ludo.fun E/AdMob: onPause bannertop_banner
09-05 09:47:55.335 14657-14657/com.snkplay.ludo.fun W/com.facebook.appevents.AppEventsLogger: deactivateApp events are being logged automatically. There’s no need to call deactivateApp, this is safe to remove.
09-05 09:47:55.340 14657-14657/com.snkplay.ludo.fun D/AudioFocusManager: abandonAudioFocus succeed!
09-05 09:47:55.350 14657-14719/com.snkplay.ludo.fun D/cocos2d-x debug info: email
09-05 09:47:55.350 14657-14719/com.snkplay.ludo.fun D/cocos2d-x debug info: Vec2(466,182)
09-05 09:47:55.355 14657-14719/com.snkplay.ludo.fun D/cocos2d-x debug info: cocos_audioengine_focus_change: 0
09-05 09:47:55.360 14657-14657/com.snkplay.ludo.fun D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=false
09-05 09:47:55.465 14657-14657/com.snkplay.ludo.fun D/Activity: performCreate Call secproduct feature valuefalse
09-05 09:47:55.465 14657-14657/com.snkplay.ludo.fun D/Activity: performCreate Call debug elastic valuetrue
09-05 09:47:55.510 14657-14657/com.snkplay.ludo.fun D/SensorManager: registerListener :: 0, K330 Acceleration Sensor, 66667, 0,
09-05 09:47:55.820 14657-14722/com.snkplay.ludo.fun I/System.out: (HTTPLog)-Static: isSBSettingEnabled false
09-05 09:47:56.720 14657-14693/com.snkplay.ludo.fun I/System.out: (HTTPLog)-Static: isSBSettingEnabled false
09-05 09:47:56.745 14657-14693/com.snkplay.ludo.fun I/System.out: KnoxVpnUidStorageknoxVpnSupported API value returned is false
09-05 09:47:57.075 14657-14657/com.snkplay.ludo.fun D/SensorManager: unregisterListener ::
09-05 09:47:57.125 14657-14657/com.snkplay.ludo.fun E/AppActivity: onActivityResult()
09-05 09:47:57.125 14657-14657/com.snkplay.ludo.fun E/AppActivity: requestCode : 64206
09-05 09:47:57.125 14657-14657/com.snkplay.ludo.fun E/AppActivity: resultCode : -1
09-05 09:47:57.125 14657-14657/com.snkplay.ludo.fun E/AppActivity: data.toString() : Intent { (has extras) }
09-05 09:47:57.155 14657-14657/com.snkplay.ludo.fun D/Cocos2dxActivity: onResume()
09-05 09:47:57.165 14657-14657/com.snkplay.ludo.fun D/SensorManager: registerListener :: 0, K330 Acceleration Sensor, 66667, 0,
09-05 09:47:57.165 14657-14657/com.snkplay.ludo.fun D/AudioFocusManager: requestAudioFocus succeed
09-05 09:47:57.170 14657-14657/com.snkplay.ludo.fun E/AdMob: onResume bannerhome
09-05 09:47:57.170 14657-14657/com.snkplay.ludo.fun E/AdMob: onResume bannertop_banner
09-05 09:47:57.175 14657-14657/com.snkplay.ludo.fun I/Ads: Scheduling ad refresh 70000 milliseconds from now.
09-05 09:47:57.175 14657-14657/com.snkplay.ludo.fun W/com.facebook.appevents.AppEventsLogger: activateApp events are being logged automatically. There’s no need to call activateApp explicitly, this is safe to remove.
09-05 09:47:57.205 14657-14657/com.snkplay.ludo.fun D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=true
09-05 09:47:57.210 14657-14719/com.snkplay.ludo.fun D/EngineDataManager.cpp: setAnimationInterval by engine: 0.0167
09-05 09:47:57.210 14657-14719/com.snkplay.ludo.fun D/EngineDataManager.cpp: JNI setAnimationInterval: 0.016667
09-05 09:47:57.215 14657-14932/com.snkplay.ludo.fun V/AudioMixerController: Track (name: 4096)'s volume is dirty, update volume to L: 1.000000, R: 1.000000
09-05 09:47:57.310 14657-14932/com.snkplay.ludo.fun V/AudioMixerController: Mix a frame waste: 1.238000ms
09-05 09:47:57.375 14657-14695/com.snkplay.ludo.fun I/System.out: (HTTPLog)-Static: isSBSettingEnabled false
09-05 09:47:57.590 14657-14657/com.snkplay.ludo.fun I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@226c55e5 time:520357
09-05 09:47:57.590 14657-14932/com.snkplay.ludo.fun V/AudioMixerController: Play over …
09-05 09:47:57.590 14657-14932/com.snkplay.ludo.fun V/AudioMixerController: Doesn’t have enough tracks: 1, 1
09-05 09:47:57.680 14657-14719/com.snkplay.ludo.fun W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
09-05 09:47:57.680 14657-14719/com.snkplay.ludo.fun W/google-breakpad: Chrome build fingerprint:
09-05 09:47:57.680 14657-14719/com.snkplay.ludo.fun W/google-breakpad: 67.0.3396.87
09-05 09:47:57.680 14657-14719/com.snkplay.ludo.fun W/google-breakpad: 339608700
09-05 09:47:57.680 14657-14719/com.snkplay.ludo.fun W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
09-05 09:47:57.680 14657-14719/com.snkplay.ludo.fun A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x67756c70 in tid 14719 (GLThread 1418)

plz try:

        std::vector<std::string> v;
        v.push_back(sdkbox::FB_PERM_READ_EMAIL);
//        v.push_back(sdkbox::FB_PERM_READ_USER_FRIENDS); // need review by facebook
        sdkbox::PluginFacebook::login( v );
  1. check facebook_app_id
  1. app’s setting

plz send me the APK, I can check it for you.