Hello everyone, I have an issue and need help:
In my project, I have installed the sdkbox facebook(version 2.3.17.5) and notice that it’s crashed on android when I call cc.game.restart () method
Hello everyone, I have an issue and need help:
In my project, I have installed the sdkbox facebook(version 2.3.17.5) and notice that it’s crashed on android when I call cc.game.restart () method
oh, I realize not only every sdkbox facebook but also just install a sdkbox plugin (like facebook, onesignal …), all are crashed when calling cc.game.restart().
in AppDelegate.cpp:
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#ifdef SDKBOX_ENABLED
sc->addRegisterCallback(register_all_PluginFacebookJS);
sc->addRegisterCallback(register_all_PluginFacebookJS_helper);
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#endif
sc->addRegisterCallback(register_all_SpriteExJS);
sc->start();
sc->runScript(“script/jsb_boot.js”);
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i meet same error. i fixed it
in ScriptingCore.cpp:
void ScriptingCore::cleanup()
…
if(iter->first.compare(0,8,“N6sdkbox”) != 0){
free(iter->second->jsclass);
free(iter->second);
}
…
you use creator? which version?
Hi @mailaminh12 and @dancermaster01
We can not reproduce this issue with creator 1.8, but reproduce it in cocos2d-x javascript version.
Fixed it in our staging server, plz wait 4 hours to check this issue again.
sdkbox update --forcedownload --forcecopy --staging
Thanks @htlxyz
i don’t use creator, i use cocos2d-x javascript 3.10
thanks, but this error sdkbox update --forcedownload --forcecopy --staging (#FATAL: The network is offline, can’t execute the command “update”. ). I use sdkbox v1.0.1.30
I don’t know what do you mean? Can u talk more about this
plz try the command again until u download the plugin.