My game is based on alpha version 2. Whenever I tested it on firefox, and as a normal desktop app under “xulrunner” I see a screen freezes and not update.
The problem is like the screen stops and not update, but sounds or activities still go on, and we can interact with them. It seems like it happens only with gecko-based engine with a very random machine running it no matter how high the performance.
I also tried with a latest source of cocos2d-html5 from github yesterday by porting some portion of my game against that version of framework, I still faced the problem as I tested on my iMac mid 2011 with firefox browser version 14.0.1. One note is that I don’t experience this problem when using alpha version 2 testing on the same machine and firefox browser version. This randomness also applies to xulrunner as well.
You can try the game here http://minime-ad.com/tkapp/.02-kai-kong-mu-saang/, the game will scale according to your current browser’s screen resolution but also adhere its proportion.
If you enter the game, it will load and you will reach a mainmenu screen.
> is unavailable now.> Go into the game (this is the problem occurs). I use a couple of actions running (1-2) running at the same time then trigger another to happen via CallFunc action for the game’s intro scene. I believe it’s a point of problem.
Button 3 -> A simple scene, the problem doesn’t occur.
Any suggestions or helps would be aprpeciate. Thanks so much guys.
- Updated question with more information.