I found an odd question.
I run my implementing game on iPhone4S with iOS 5.1.1, and when I run it through XCode debug mode at the very first time .
It will just do nothing after entering to GameLayer(derived from CCLayer), but if I close it, and open it again, it runs smoothly.
It’s strange, I didn’t change any codes, or even change the xcode or project settings, it just happens.
After a little of checking time, I find the updateGame function(scheduler function I called on the end of init function) is not working at first time, but works perfectly the second time.
I have no idea about this situation, anybody has any suggestion ?