How would you schedule a function under an object?
I tried googling around for an answer but I couldn’t find one.
Something like:
.h
class Player : public Ref {
//some variables
void die() {
layer->scheduleOnce(schedule_selector(Player::respawn), 3.0); //schedule respawn but still be able to access variables save under this object.
}
void respawn(float dt) {
//I need access to "some variables"
}
}
.cpp
auto one = unique_ptr<Player>(new Player(playersNumber, Vec2(50, 50), mapBackground, lives, Vec2(0, 1), Vec2(1, 0), Vec2(visibleSize.width*2/9, visibleSize.width/9), Vec2(0, 0), Vec2(visibleSize.width*2/9, visibleSize.width/20)));
auto two = unique_ptr<Player>(new Player(playersNumber, Vec2(50, mapBackground->getContentSize().height-50), mapBackground, lives, Vec2(1, 0), Vec2(0, 0), Vec2(visibleSize.width/9, visibleSize.height-visibleSize.width*2/9), Vec2(0, 1), Vec2(visibleSize.width/20, visibleSize.height-visibleSize.width*2/9)));