I’m trying to implement an easing effect on my scenetransition. I’ve made it this far:
CCTransitionMoveInL* transition = CCTransitionMoveInL::create(0.2, scene);
transition->easeActionWithAction(CCActionInterval::create(5.0));
CCDirector::sharedDirector()->pushScene(transition);
Doesn’t seem to have an effect. How is easing implemented on sceneTransitions properly?
Regards
AskeAnker