I’m testing my application in a iPad2, iOS version 6.0.1. My cocos2d-x version is now 2.1.1. I didn’t have this problem when I had the cocos2d-x version 2.0.4.
If I change the scene position with “
CCDirector::sharedDirector()->getRunningScene()->setPositionY(350);”, my scene breaks. If I set Y position to 340 or 360, it works fine…
Here is the screen before the “setPosition” call:
And here is the screen after the “setPosition” call:
In other devices (iPad1 (which has the same screen size), iPad simulator, iPod, android) it works fine too…
Can anyone reproduce this issue and/or help me?
Thanks in advance