I use CocosBuilder and generating assets for multiple platforms and dimensions is great.
Animations atlases and plist files I generate with TexturePacker for ipadhd, hd and normal size.
But I can’t keep them in resources-auto directory, because CocosBuilder don’t know how to publish (scale) plist files and CCB crashes. So these files I store in folder up. After that, every image file is copied to Published-Android and next it is copied to proj.android/assets. In this case I have following folder structure in proj.android:
-assets/ |- resources-large/ |- resources-medium/ |- resources-small/ |- atlases and plist files
So Android can’t recognize which plist file(normal, ~~hd,~~ipadhd) match to good dimension. I can manually place exact files to exact folders and manually rename it, but do you know how to automate it in nice way?