I wrote a nice set of functions to help me work with multiple resolutions and only one set of images. I’ve based my work on solution presented here: http://www.cocos2d-x.org/boards/6/topics/4072
So everything works great on android, however on iOS - not so much.
I’ve enabled retina, however it seems everything is auto resized.
for example, the scale factor for retina is 1 and for older devices is 0.5. When I run my game with scaling it will work fine on retina, but on older device it will be 25% of the original file!
If I remove scaling and still load the same file, it will look ok on both devices.
What should I do to remove this auto scaling? I want to have same code for all devices, thus want to scale on my own.