in our game, we need to save some data (the score obtained in a level, for example) in a persistent way (that is, the
data should be saved on the user phone, so that it will be there when the game will be played again).
It seems to me that CCUserDefault could do the job.
How you guys are handling this situation?
Our game is currently developed for iphone/ipad, but soon we want to port it to android, so a portable
unique way of saving game data would be really useful.