Samsung Galaxy Series error, cocos2d-html5 version 2.2.2 Project hurry please help

Samsung Galaxy Series error,

cocos2d-html5 version: 2.2.2

After opening a new browser tab, return to the game, not work

Test Environment: Samsung Galaxy note and Samsung Galaxy tab and Samsung Galaxy S

Operating System: Android 4.1.2

Test demo as follows: c.zip, from official demo

Fatal error affected, provide solutions as soon as possible, thank you !


c.zip (3288.8 KB)

First run game, After opening a new browser tab, return to the game, not work

Test demo as follows: a.zip or c.zip, from official demo

Samsung Galaxy Series native browser

Waiting for fix!

Solution:

add code

window.onfocus = function (){
    cc.Director.getInstance().resume();
    
    var cocos2dConfig = document['ccConfig'];

    var animationInterval = 1/cocos2dConfig['frameRate'];

    cc.Director.getInstance().setAnimationInterval(animationInterval);

}

window.onblur = function(){

    cc.Director.getInstance().pause();

    cc.Director.getInstance().setAnimationInterval(1/10);

}

in main.js

if(cc.Browser.isMobile){
  
            director.setAnimationInterval(1.0 / 50);

        }else{

            director.setAnimationInterval(1.0 / this.config['frameRate']);
        }


Modify application.js



run:function () {
        // Initialize instance and cocos2d.

        if (!this.applicationDidFinishLaunching())
            return 0;

        var callback, director = cc.Director.getInstance(), w = window;
        cc.director = director;

        if (w.requestAnimFrame && this._animationInterval == 1 / 60) {

            callback = function () {

                director.mainLoop();

                w.requestAnimFrame(callback);

            };

//            cc.log(window.requestAnimFrame);
            w.requestAnimFrame(callback);

        } else {

            var root = this;

            callback = function () {

                director.mainLoop();
                setTimeout(callback, root._animationInterval * 1000);
            };

//            setInterval(callback, this._animationInterval * 1000);

            setTimeout(callback, this._animationInterval * 1000);
        }
        return 0;
    }
});

Hello,
I am getting a similar error. Where I am supposed to write the following code? Many Thanks

window.onfocus = function (){
    cc.Director.getInstance().resume();

    var cocos2dConfig = document['ccConfig'];

    var animationInterval = 1/cocos2dConfig['frameRate'];

    cc.Director.getInstance().setAnimationInterval(animationInterval);

}

window.onblur = function(){

    cc.Director.getInstance().pause();

    cc.Director.getInstance().setAnimationInterval(1/10);

}