Hi,
I have created a batchNode, added it to the layer, and added a sprite to the batch node. I set the position of the batch node to the middle of the screen (otherwise, the image is placed at 0,0 only showing the upper-right quarter). I now want to rotate the sprite around itself. If I simply rotate the sprite, it rotates around the anchor point of the parent (the batch node) giving undesired results. I tried changing anchor points but it didn’t help. Here is the code used:
CCSpriteBatchNode* batchNode = CCSpriteBatchNode::create( “donut.pvr.ccz”);
CCSpriteFrameCache::sharedSpriteFrameCache()>addSpriteFramesWithFile;>setPosition(ccp(s.width/2,s.height/2)); // s is the size of screen
batchNode
this~~>addChild;
CCSprite* sprite = CCSprite::createWithSpriteFrameName;
batchNode~~>addChild(sprite,0);
sprite->runAction(rotateAction); // this simply rotates the sprite. sprite should rotate around itself (it’s middle)
Please suggest a solution of the problem. Is there a way to ignore the anchor points of the parent when rotating the sprite?
Regards,
Adil