RichText control does not return the actual content size

Hi Dev!
Can you please tip me about this issue? RichText control does not return the actual content size. this is my code:

void GameLayer::initRichText()
{
auto visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Point posCenter = Vec2(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y);
auto contents = FileUtils::getInstance()->getStringFromFile(“text/news.txt”);
auto text = cocos2d::ui::RichText::create();
const auto font = std::string(“fonts/Marker Felt.ttf”);
text->setPosition(posCenter);
text->ignoreContentAdaptWithSize(false);
text->setContentSize(Size(visibleSize.width0.8, 0.f));
text->pushBackElement(ui::RichElementText::create(0, Color3B::BLUE, 0xFF, contents, font, 32));
ui::RichElement
pElement = ui::RichElementText::create(0, Color3B::GREEN, 0xFF, "I listened to the radio.\nWaiting for my favorite song ", font, 32);
text->pushBackElement(pElement);
this->addChild(text);
text->formatText();
Size textSize = text->getVirtualRendererSize();
DrawNode* pNode = DrawNode::create();
pNode->drawRect(Point::ZERO, Point(textSize), Color4F::BLACK);
text->addChild(pNode);
}

Unfortunately when you set ignoreContentAdaptWithSize(false) the controls does not change its contentSize after formatting the text, even if it splits the text into multiple lines. Hence there is a problem to position other widgets on the scene correctly. The problem has been addressed several times sin the web, yet nothing seems to have changed.

seems like impossible to get any answer…