Retina mode + multisampling doesn't work

Retina mode + multisampling doesn't work
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I tried to run ‘Hello World’ project which is provided by the Xcode app template from the latest version of cocos2d-x (cocos2d-2.0-rc2-x-2.0.1). Normally, the app is running nice and smooth on simulator and the new iPad. When I turn on both Retina mode (enableRetinaDisplay) and multisampling that’s what I see in the Output window:
>Failed to make complete framebuffer object 0x8CD9
The code 0x8CD9 equals:
in OpenGL ES spec.
Also, there is an error:
>OpenGL error 0x0506 in - 320
but I think it is caused by the previous framebuffer issue.
The screen is black.
When I turn ononly Retina mode or multisampling the app is working.

I also created ‘Hello World’ project from cocos2d-iphone template (cocos2d ver. 2.0), switched on those two options and App worked well (on simulator and ipad).

Are there any othere necessery steps to be done?

Xcode ver. 4.4.1
iOS SDK 5.1