Retina and resolution 960x480

Hello,
its possible to set Cocos2dx in resolution 960x480 on retina display (getWinSize() return this resolution)?

Not to use director->enableRetinaDisplay(true); and resolution 480x240.

Thanks

M

Pelase call CCDirector::getWinSizeInPixels() to get 960x480 at retina display.
This method and return value is inherit from cocos2d-iphone. Here’s the documentation http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:how_to_develop_retinadisplay_games_in_cocos2d?s[]=retina