Restricting ParticleSystem area

Restricting ParticleSystem area
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Hi Guys,

Is there any way to restrict ParticleSystem area - typical example is snow, I want it to fall from skies (that is specified by emitter position and var) till ground area (how to specify it?). As a trick I could achieve that by modifying lifetime so that particles die before reaching ground but it doesn’t seem to be nice to me.

After surfing related topics and forums I’ve found some clip node examples but it also doesn’t seem to be convenient.

So does ParticleSystem has a way to specify area where particles live?



Maybe you can find the answer here: :slight_smile: