Yes, There is a problem.
We had try to round up the sprite’s position when drawing to Canvas, code like follow:
locRect.x, locRect.y, locRect.width, locRect.height,
0|flipXOffset, 0|flipYOffset, locRect.width, locRect.height);
It works well when the sprite’s parent node’s scale value equals or less than 1. But if the scale value greater than 1, for example it equals 5, then the sprite will be move very choppy when it’s running a cc.MoveTo/cc.MoveBy action.
I could change my code to round up all position values if I have to.Yes, you could do this.