Is there an example of CCTableView that I can use to display a list of games for the Cocos 2d HTML Framework ?
James
Is there an example of CCTableView that I can use to display a list of games for the Cocos 2d HTML Framework ?
James
Please see the details in samples\tests\ExtensionsTest\TableViewTest\TableViewTestScene.js.
I’m having problems with CCTableView, my tableview doesn’t render any cell item. Any idea? I have looking for the error for almost two days, and I don’t know what is happening.
This is my code.
var CustomTableViewCell = cc.TableViewCell.extend({
draw:function (ctx) {
this._super(ctx);
}
});
var VentanaPreguntar = cc.Layer.extend({
//Variables locales
_numeroPreguntas : null,
_preguntas : null,
init : function (preguntas, selSeleccionada, selCancel, sender) {
if (!this._super()) {
return false;
}
var caja;
switch(JS.ColorActual.getColorActual()){
case JS.ColorActual.AZUL:
caja = cc.Sprite.createWithSpriteFrameName("ventana_preguntas2.png");
break;
case JS.ColorActual.ROJO:
default:
caja = cc.Sprite.createWithSpriteFrameName("ventana_preguntas.png");
break;
}
this.addChild(caja);
this._numeroPreguntas = preguntas.length;
this._preguntas = preguntas;
var winSize = cc.Director.getInstance().getWinSize();
var tableView = cc.TableView.create(this, cc.size(60, 350));
tableView.setDirection(cc.SCROLLVIEW_DIRECTION_VERTICAL);
tableView.setPosition(cc.p(winSize.width /2, winSize.height / 2 ));
tableView.setDelegate(this);
tableView.setVerticalFillOrder(cc.TABLEVIEW_FILL_TOPDOWN);
this.addChild(tableView);
tableView.reloadData();
return true;
},
scrollViewDidScroll:function (view) {
},
scrollViewDidZoom:function (view) {
},
tableCellTouched:function (table, cell) {
cc.log("cell touched at index: " + cell.getIdx());
},
cellSizeForTable:function (table) {
return cc.size(60, 60);
},
tableCellAtIndex:function (table, idx) {
JSLog("This happen");
var strValue = idx.toFixed(0);
var cell = table.dequeueCell();
var label;
if (!cell) {
cell = new cc.CustomTableViewCell();
var sprite = cc.Sprite.createWithSpriteFrameName("boton_preguntas.png");
sprite.setAnchorPoint(cc.p(0,0));
sprite.setPosition(cc.p(0, 0));
cell.addChild(sprite);
label = cc.LabelTTF.create("hello", "Helvetica", 20.0);
label.setPosition(cc.p(0,0));
label.setAnchorPoint(cc.p(0,0));
label.setTag(123);
cell.addChild(label);
//this.addChild(cell); <-- if I add this line, I see the images, but crashes for adding two times the same child
} else {
label = cell.getChildByTag(123);
//label.setString(strValue);
}
return cell;
},
numberOfCellsInTableView:function (table) {
return 10;
}
});
VentanaPreguntar.create = function(preguntas, selSeleccionada, selCancel, sender){
var retObj = new VentanaPreguntar();
if (retObj && retObj.init(preguntas, selSeleccionada, selCancel, sender)) {
return retObj;
}
return null;
};
I tested my code on cocos2d-html5 v2.1.4 and v2.1.5 and get the same result
ok, I found the problem, the problem was the position of my table, was outside the visible area.