I’m testing CocoStudio with cocos2d-html5, and I find a bug.
If you made an animation with some bone with only one frame, the loader calls function fmod with x & y =0, and causes a bucle. And everything hangs.
The solution is to make every bone of the animation have at least two frames, but I’m not sure if this is a bug of the library.
This is a test case with the animation causing the problem and a simple example using cocos2d-html5-2.2
cocos2d-html5 bug.zip (330.3 KB)