First: awesome fixes recently and good work. congratulations.
Of course I found an isssue.
I have been using 2.1.2 since the release.
As I found some interesting fixes in LabelBMFont, I updated to latest today (20 dec).
now my app does not load at all with a lot of :
RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not ‘texture complete’
has something changed in texture usage/loading that I should know about ?
thanks in advance