Hi all
First: awesome fixes recently and good work. congratulations.
Of course I found an isssue.
I have been using 2.1.2 since the release.
As I found some interesting fixes in LabelBMFont, I updated to latest today (20 dec).
now my app does not load at all with a lot of :
RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not ‘texture complete’
messages.
has something changed in texture usage/loading that I should know about ?
thanks in advance
Nicolas
Hi Nicolas,
There are some upgrade guides about Cocos2d-Html5:
http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v215_to_v22
http://www.cocos2d-x.org/wiki/Upgrade_Guide_from_Cocos2d-html5_v22_to_v221
And Cocos2d-Html5 supports WebGL render model now, you can a “renderMode” item to cocos2d.js, like this:
renderMode:0, //Choose of RenderMode: 0(default), 1(Canvas only), 2(WebGL only)
The message “RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not ‘texture complete’” tells that we didn’t preload the image/texture before using.
If you give us some codes to produce the issue, we will find where the problem is.
Thank you for feedback.
Daivd
k sorted out. after resyncing with latest develop it worked. so error on my side.
now I have details not working like actions apparently but those should be easy fixes.
again thanks for the great work! next release looks like will be very good!