Resolution and cross platform

Resolution and cross platform
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I’ve set up a project using the Retina resolution for iOS, Linux and Android (working on getting Win32 compiled :/). They all compile fine, I get the right sized screen, as far as I can tell.

Do I need to do anything else to make sure that all the images are positioned at the correct plate on all targets?



You don’t need to do other works on this case.
The positions of objects is relative to the winsize.