Hi, Im programing a zelda like game but I have problems in transitions between, for example, 2 dungeon chambers.
The scene is a chamber, and when the player goes to top door, I use this function for change chamber:
CCDirector *director = CCDirector::sharedDirector();
The lives HUB is moving with scene too, and they have to be static. What I can do?
Can I do a “top class HUD layer” that can’t be afected for replaceScene?
Thank you and sorry for my english!