[SOLVED]RenderTexture setAnchorPoint doesn't work?

Hi,
i would like change the AnchorPoint of a RenderTexture like this

  bool Canvas::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init( ) )
{
    return false;
}


// create a render texture, this is what we are going to draw into
_target = RenderTexture::create(704,554, Texture2D::PixelFormat::RGBA8888);
_target->retain();
_target->setAnchorPoint(Vec2(0,0));

 _target->setPosition(Vec2());
this->addChild(_target, TERGET_ZORDER);

 return  true;
}

But, setAnchorPoint doesn’t work, it always equals to Vec2::ANCHOR_MIDDLE
I’m using cocos2d-x V3.3

Please help me to do it.

Thanks

Any help please :frowning:

I solved it by using _target->getSprite()->setAnchorPoint(Vec2(0,0));