When we are creating a window 1024x768 and loading a sprite from picture “Sprite to load”, then it renders not right, as shown on picture “Sprite in cocos2d view”. What may be? Why we see two vertical spaces? Thank in advance! I’m using win32 version of cocos2d-x. Sprite with aliased texture (setAliasTexParameters).
yeah, in the thread, someone said that “By default, the projection is set to 3D which was causing the strange rounding issues.”,
this may be the actual reason.