Rendering 3d sprites as .c3t or .c3b in cocos 2dx

My question is with respect to loading .c3t and .c3b files for creating a 3d scene on cocos 2dx.Upon conversion of .fbx files to .c3t or .c3b and creating it as a 3d sprite and loading it,the resulting display on the screen shows up a red coloured scene with all the textures and colors added in the original .fbx file missing.Any .c3t or .c3b file loaded as a 3d sprite gives the similar result-a red coloured sprite with all the textures and color missing.Is there any workaround to resolve this issue in cocos 2dx?

The sample code used for rendering the 3d sprite is as follows-

auto sprite = Sprite3D::create(“stadium.c3t”);
sprite->setPosition(200,200);
this->addChild(sprite);

Any help is highly appreciated.Thank you!

You have to put textures with your .c3t files in resources.

Red color is sprites color.

You need to do UV unwrapping. Only textures are visible. Materials, colors, anything else have no effect.