To make long story short,
I just want my iPad game screen to be projected exactly on the iPhone3 screen with minimum code change.
If I use enableRetinaDisplay, then all the Sprite and text positions and sizes become 2ice bigger
and further. Change all of my codes of hard-wired Size and Position information is not a good idea.
I think projecting a bigger screen into a smaller screen can be done with a little modification. Isn’t it?
I’ve just switched to your framework but, I was using other framework which stem from your cocos2d-x project,
(99% is same) and it shows my screen on the various screen with no problem, no separate position coordinates required.
So I think it is also possible with little changes in cocos2d-x.
Can anybody help this out there?