I’m new to cocos2d-x and going to build some board games. I’m going to do it in this way:
1)Write entire game in Lua with quick-cocos2d-x.
2)Wrap some c++ common components with Lua (We have some legacy C++ components for payment, server communication)
The benefit is that we can control the application upgrade and can do A/B test.
So my questions are :
1)Is quick-cocos2d-x stable enough ? Any alternative? Any successful commercial games using quick-cocos2d-x?
2)What’s the best practice of cocos2d-x & lua hybrid programming ?