I am currently half way through a large game that has over a thousand images and due to finish december to february 2013. Basically the framework I am using at the moment is great for Android and Html5 but looking at other frameworks too for a future port to IOS for my game. So may well be learning this framework in some months from now.
Some questions please: How well can it move say 1000 sprites of 32 by 32 pixels each smoothly given simple movment logic on a dual core galaxy s2 or similar dual core phone? i know that is a subjective question but at least some indication if possible of sprite performace on this system.
Is it easy to install?
Can it load and unload images easily as my game has many
hundreds of images and i need functions to unload ones not in use and reload them when needed without memory leaks.