I have used cocos2d engine for a bit of time and have also played with the cocos2d-x-win (older veriosn).
Now our company is considering porting a web game client (flex+flash) to the mobile platform, the ios platform
is the target right now but we also hope to support the android platform in the future as well. So we are kindad
considering using the cocos2d-iphone-cpp (though we have bought the Unity3D SDK it seems to much for a 2D game
client), but here is some question we hope could get some help from those who have had such experience:
We have a lot of custom controls in the game such as list, table, dropdown box, etc and our plan is to use the
UIKit stuff to port those controls and then attach them to the cclayer.
The problem is, this might work fine with the ios platform, but when the proejct is ported to the andriod platform do
we need to re-create those UIKit controls since there is nothing as UIKit in the android (we do not have any develop
experience with the android platform).
Any suggestion will be appreicated, thanks in advanced