Jesus Bosch wrote:
@thomas our game works fine on Android 4.x, the problem is on 2.3.6 and upper… we can just wait or move to another engine now
We are testing demo and template to make them work properly for mobile browsers on android 4.x. We still don’t have enough time to test it on 2.3.6 and upper.
As to audio compatible problem, we plan to support all mainstream browsers, but all browsers. And some of them only support one audio playing at the same time, we will try to list them and give a feedback to developers.
As to performance, we are focusing on XiaoMi 1 or same level devices. Which were mainstream devices of Chinese market 2 years ago. It supports MoonWarriors more than 50fps in main menu, and 25-30fps in game scene with collide calculation, sprite frame display, label display, actions, sprites creating, destruction and other behavior, as well as casual game, card game or other games.
It could be 58-60fps in game scene on HongMi devices (Red Rice), which price is 128USD today.