Thanks I’ll take a look.
But it looks like you are right, it seems to be the pixels from the next sprite in the sheet.
In my screenshot the artifact is exactly placed where the next sprite should be.
I didn’t noticed before because when running the game tutorial, there is a flicker, and not for all the asteroids.
Anyway, the pvr code (and the ccz code I made a patch for) is not the problem
But still, remains the bug that does not happen on the objective-C version. I’ll take a look at my cocos2d-iphone version, maybe the FIX_ARTIFACT is active (when active, it uses 99 of the texture instead of 100, which might explain why I don’t see the pixel).
And, if I take a look at the image, the line appears only if the box of the sprite is 128x128, but the plist parameter clearly specify a rect of 127x127, and I checked by debugging that the text coords are correct (and the same on iphoneOS)… I don’t understand where is the problem, I’ll wait for the official devs to take a look or answer.