Hi all!
I’ve just read Chrome has implemented support for push notifications in the web: http://updates.html5rocks.com/2015/03/push-notificatons-on-the-open-web
I’m wondering how everyone’s handling push notifications in their Cocos2d-js apps (I’m guessing there’s a JSB module for that?), and, perhaps: once Firefox/Spidermonkey adds support for this too, maybe we’ll be able to handle push notifications for compiled cocos2d-js apps in all javascript code?
As for now, we don’t have push notification support in Cocos, but it will be a great feature. So I added an issue:
https://github.com/cocos2d/cocos2d-x/issues/11541
Got it, thanks!
So, since we are at it, let’s say I want to make a game which should keep running in the background after the app has been closed in a mobile device, and after x time I want it to pop a notification to the user telling him something and with an icon: there’s currently no way of doing that, right?
@ZippoLag
I have an idea to do so but there is a problem, the function can’t be executed when in background
First, you can have a look on this Push Notification for iOS and Android.
https://www.parse.com/docs/push_guide#sending-channels/iOS
You have to separately integrate Parse into iOS and Android project in frameworks/runtime-src/ with respected platform SDK.
Then you still need to integrate Parse JS SDK in Cocos2d-JS project src.
After that you can try schedule a function to check and auto send the Push Notification from app in javascript to the user.
https://www.parse.com/docs/push_guide#options-data/JavaScript
Here is the problem, do you have any method to let the app run in background and call the send push notification function?
init : function ()
{
var self = this;
cc.eventManager.addCustomListener(cc.game.EVENT_HIDE, function()
{
cc.log("EVENT_HIDE);
self.schedule(self.sendPushNotification, 5);
});
},
sendPushNotification : function()
{
Parse.Push.send(
{
channels: ["Channel"],
data:
{
alert: "Great",
badge: "Increment",
title: "Success!"
}
},
{
success: function()
{
cc.log("Push was successful");
},
error: function(error)
{
cc.log("Handle error");
}
});
}
The sendPushNotification function only fire when in app/reenter app.
Nope, that’s one of the set backs I don’t know how to fix: making the app keep on running in the background, even if the user has “swiped it away” from the running/recent apps in Android.