Publish product problem-- how to package my resource?

when product need to be published,
we don’t want user modify or copy our resources.
but as i know, cocos2d-win32 don’t surpport package resources.
Do anybody have some suggestion??

Hi, ming, sorry for reply lately.
cocos2d-win32 is designed as a dev platform, to make you debug & trace games in Visual Studio easily, but not designed as a publish platform.