What is the proper settings for a explosion like this http://www.youtube.com/watch?v=JptGbEO3b5E
it is easy to port a cocos2d particle to cocos2d-x, the API are very similar.
it is easy to design particles with the link above, or ParticleDesigner
The nice this about ParticleDesigner is that it comes with a gallery – which includes something very, very close to what you posted above.
For Cocos2dx 3.x. Below code is working for me.
ParticleSystemQuad* testP = ParticleSystemQuad::create("particle_texture.plist"); testP->setPosition(pos); this->addChild(testP); testP->setAutoRemoveOnFinish(true);