Jake6a
#1
Hi,
I was wondering how simple file operations could be done for saving games for example,
The official guide (http://www.cocos2d-x.org/wiki/How_to_read_and_write_file_on_different_platforms) only supports iOS/Android and does not even support if the file exists?
Any help?
Thanks
GMTDev
#2
Personally I use the standard C FILE/fopen/fread/fwrite/fclose/fseek/fflush… works on all platforms. I’ve been using it for 20+ years!
Check out the FileUtils class too:
http://www.cocos2d-x.org/reference/native-cpp/V3.2/dc/d69/classcocos2d_1_1_file_utils.html
std::string fullPath = CCFileUtils::sharedFileUtils()->getWriteablePath(); // Get the current writable path
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I’m using standard c++ i/o, and using FileUtils class like GMTDev suggest. For ex:
string path = FileUtils::getInstance()->getWritablePath() + “\\save_data.dat”;
ifstream readData(path, ios::binary);
if (readData.is_open())
{
readData.read((char*)&_playerData, sizeof(PlayerData));
readData.close();
}
p/s: in my example, PlayerData is a struct type
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