project with cocos2d-x 3.0rc0 crashed with 32-bit simulator but ok with 64-bit simulator and iPhone

crashed in CCDirectorCaller.mm line 99,anyone knows why?

Thanks for your feedback.
Could you let me know how to reproduce it? Which test case are you testing?

I had solved that problem by product->clean,

yet there’s an other problem:

I have a sprite_node with a menu with buttons as one of its children,and i just do this:

sprite_node->setScale(0);
sprite_node->runAction(Sequence::create(ScaleTo::create(0.15,1.2),ScaleTo::create(0.1, 1.0), NULL));

then,responses for touch-events appears strange,the last button item of menu will always be triggered as you touch any point of the screen

英语不好- -

我在一个精灵节点下add了一个menu作为子节点,这个精灵节点在加载时有一个从0开始放大的动作,结果在完成动作之后无论点击什么位置,menu的最后一个活动item都会被触发。

CCMenu.cpp,执行到getItemForTouch这个方法时,Point local = child->convertToNodeSpace(touchLocation)得到的local永远是(0,0)

在之前的beta2是正常的

Thanks. I create a ticket at http://www.cocos2d-x.org/issues/4382 .
We will fix it ASAP.

Another problem:(maybe)

LabelTTF miss lines in 64-bit simulator.multi lines won’t be completely showed,and single line label sometimes shows blank.

and currently all chars of LabelTTF got gray borders…

在64位模拟器下,LabelTTF显示文字的时候,如果文字是多行就会少显示一行,如果是单行有可能就显示空白,但有时会正常显示。
另外,貌似现在所有的字都默认被灰色描边。

Does it only happen on 64bit simulator ? Does 32bit simulator also have this problem?

yes,line missing only happened on 64-bit simulators.

http://www.cocos2d-x.org/issues/4383 was created. Thanks again. :slight_smile:

@aiyuzui wrote:

yes,line missing only happened on 64-bit simulators.

@aiyuzui
This issue was fixed at https://github.com/cocos2d/cocos2d-x/pull/6090
Thanks.