crashed in CCDirectorCaller.mm line 99,anyone knows why?
Thanks for your feedback.
Could you let me know how to reproduce it? Which test case are you testing?
I had solved that problem by product->clean,
yet there’s an other problem:
I have a sprite_node with a menu with buttons as one of its children,and i just do this:
sprite_node->setScale(0);
sprite_node->runAction(Sequence::create(ScaleTo::create(0.15,1.2),ScaleTo::create(0.1, 1.0), NULL));
then,responses for touch-events appears strange,the last button item of menu will always be triggered as you touch any point of the screen
英语不好- -
我在一个精灵节点下add了一个menu作为子节点,这个精灵节点在加载时有一个从0开始放大的动作,结果在完成动作之后无论点击什么位置,menu的最后一个活动item都会被触发。
CCMenu.cpp,执行到getItemForTouch这个方法时,Point local = child->convertToNodeSpace(touchLocation)得到的local永远是(0,0)
在之前的beta2是正常的
Another problem:(maybe)
LabelTTF miss lines in 64-bit simulator.multi lines won’t be completely showed,and single line label sometimes shows blank.
and currently all chars of LabelTTF got gray borders…
在64位模拟器下,LabelTTF显示文字的时候,如果文字是多行就会少显示一行,如果是单行有可能就显示空白,但有时会正常显示。
另外,貌似现在所有的字都默认被灰色描边。
Does it only happen on 64bit simulator ? Does 32bit simulator also have this problem?
yes,line missing only happened on 64-bit simulators.
http://www.cocos2d-x.org/issues/4383 was created. Thanks again.
@aiyuzui wrote:
yes,line missing only happened on 64-bit simulators.