Proj.win8.1-universal .wav files are not copied to correct path

This happens only for project type proj.win8.1-universal
Running Windows 8.1, Visual Studio 2013
cocos2d-x-3.5

the stack calls are

CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect(“waterdrop24.wav”);
sharedAudioController()->PlaySoundEffect(pszFilePath, bLoop, sound);
PreloadSoundEffect(pszFilePath, isMusic);
mediaStreamer.Initialize(CCUtf8ToUnicode(pszFilePath).c_str());
Platform::Array^ data = ReadData(ref new Platform::String(filePath));

filePath is a absolute path in my local system

filePath L"N:\cocos2d-x-3.5\build\Debug\game_01_word_build.Windows\AppX\Assets\Resources\waterdrop24.wav"

And this file does not exist at this location, so there is an exception thrown here

All my app resources are located in folder /Resources/iphone , where /Resources is parallel to the several platform projects (e.g proj.win8.1-universal, etc)

Inside /Resources there is a folder /iphone, with all the images and .wav sounds
So , path is /Resources/iphone

So, I added this “iphone” folder to

vector vec_paths;

vec_paths.push_back(“iphone”);

auto sharedFileUtils = FileUtils::getInstance();

sharedFileUtils->setSearchPaths(vec_paths);

This all works file for al platforms, like win32, it’s just in proj.win8.1-universal that the path above should add the extra “iphone” folder, it should be

L"N:\cocos2d-x-3.5\build\Debug\game_01_word_build.Windows\AppX\Assets\Resources\iphone\waterdrop24.wav"

note the extra \iphone at end