Hey guys, I’d like to have a pretty urgent question. So, I have an application ready to release for a customer, but I forgot to add the mechanism to switch between the sd and hd assets.
So, whenever it’s possible (the GL_MAX_TEXTURE_SIZE says so) to load max. 4096x4096 sized textures, I’d like to. I was reading the docs, I tried to get the GLint on code side, etc - nothing really worked.
Long story short: I’m looking for a function/whatever which tells me the current maximum texture size.