Hey, thanks for the reply.
Unfortunately I tried to use the glGetIntegerv function, but it crashed on the iOS simulator. Didn’t really check that on Android tho. My OpenGL is a bit rusty, but if I’m right, it crashes because it can’t find a valid OpenGL context. However, I tried to do this in the AppDelegate.cpp file, right after setting the design resolution, so I’d assume it has a valid context to work with.
Gonna try the second idea, seems to be a good one.
Will do it later today.