I have upgrade the cocos2d lib to the newest version. But since its folder structure has changed, Im having a lot of problems to compile my game.
My project is outside cocos2d solution, it load the cocos2d .h and precompiles libs. But I cant find an include folder with all the necessary headers grouped, so my list of include directories are now huge!.
What is the best solution to use the engine as a precompiled lib instead of insert the game inside the cocos2d solution?