I’m trying to port my last game to android (I came from kobold2d), and I’m having problems loading a texture within android.
I use xcode for porting the game (I know how to debug, and it’s easy to me than eclipse). I set up correctly a helloworld example, compile under xcode, and run succesfully under iphone simulator and android device (compiled with build_native & ran with eclipse).
But I’m having problems loading a texture “created with texturePacker”, under iPhone simulator everything runs fine, but under android, the game does nothing. (And I don’t know how to debug), the game starts and exits without any error.
This is the code I use (and works for me in iphone)
I test this code and works on iphone too, but neither on android.
textura01.plist & textura01.png are in assets directory.
What can I do?